![tower of succubus ulmf tower of succubus ulmf](https://gameplay.tips/uploads/posts/2020-11/1604467358_7.jpg)
But in Wonderland, if you accept the half HP temptation, it's extremely straightforward in nature (the entire thing follows a universal script) and hits too hard to offer any interaction. Defense also felt like it mattered more, though beyond being able to 0 incoming damage I don't really have any specific reason for that. So hard-hitting attacks and other mechanics have more meaning, especially as one drop to 0 HP causes a loss.
![tower of succubus ulmf tower of succubus ulmf](https://img300.imagetwist.com/th/34481/9emqgo986xds.jpg)
In Grimm, you always had a good sense of how much damage you'd take, and this amount of damage felt "grounded". The other thing is a bit nebulous, I guess I'd call it "grounding". But it's just not much even Friend did a lot more experimentation thanks to its talk system. Beyond the QTE system leading to heightened damage and drain levels for the card armies, I like all of those but the last one. Wonderland only has the Nurse inflicting reason ailments, the armies draining levels, Queen Cow's puff puff, Dormouse's dependency, and the universal temptation system. It's the most experimentation with encounter design that any of their games have had. Then in lategame level drain is used to the extent that you actively have to interact with it instead of just avoiding it. Hard Succubus can use an unbreakable bind. Various enemies have stamina drain during holds. The maid has her temptation, the busty phantom will eventually suffocate you and force a defeat scene. In the same tower you get a level drain mechanic far more interesting and less oppressive than in any of the later games. Occasionally you get an enemy like the Grizzly whose finisher is actually an instakill rather than just a strong attack. The bride has a possession status effect to inflict. Some characters don't have binds at all, others do, and how they change while they have a bind is very different. Beyond that, the actual attack text is similar in absolute terms, though with more distinct loss scenes in Grimm's camp.īut what I meant by experimentation or surprise was about the different mechanics various fights employed. The QTE system also led to them amping up followup damage to extreme levels, which makes it harder to interact with the extended attack patterns as well. That being said, the text log in Grimm is much better than any other game after it, holding on to the actual attack information if you want it. I don't know how good the Wonderland translation is so far, but I played without it on my end for practice so it's hard for me to compare actual writing quality. I was also pleasantly surprised that despite them outright stating their focus on oversized tits even in the trailer there were a good number of other scenes as well.Īs far as writing goes, I'm not sure how much of the difference falls to the language barrier instead. Still, though, it pantses my experiences with Puttel and Friend. We get one character who does more damage over time and a set of characters that drain levels, but it's no Grimm.
TOWER OF SUCCUBUS ULMF UPDATE
Huh, guess I'll have to update my Puttel version, then, when I played it there was practically nothing interesting in the game even after activating the cheat mode due to lack of care for the experience curve.Īfter playing through all of Wonderland, I'd probably put it on par with Lust Grimm in total, where it has more out of battle sexual content but it still does my least favorite style of in-battle temptation that they introduced with Puttel and there's still very little experimentation or surprise with how encounters play out. I wish there was more of these since they do tend to have hotter scenarios, but I think they probably want to put their resources into "Special Drain scenes" for new version update content to go along with the whole "Succubus are now your allies" gimmick for this game. I want to say even Lust Grimm beats out Wonderland there but not by much. The non-combat loss scenes in Wonderland seems a lot less than Puttel at least - I think what ver 2.0 of Puttel added was the NPCs that would seduce you to inflict status or raise your Lust but the special H-scenes were there in the original 1.0 release.